I originally intended this as a comment in the 3.5 beta update thread, but it seems to be better suited for its own thread. It relates to a comment from Lukas saying that the size slider only works for sparks now.
I don’t really understand why removing choice is better. Would it not be much simpler to have one microstar with a slider for size than three different sized microstars? Otherwise, people will continuously ask for smaller and larger sizes and it will end up like the normal stars. They would also work better with just having one “normal” star with a slider for size, and then have the different star types be that… stars that behave differently like falling leaves, swimming stars, flying fish, glitter and so on.
I am one of the users who argue for more choice, at least for the creative edition. There are already three different editions. It could be set up in the following way.
Basic Edition : This would be for users who mainly wants to do shows and don’t want to spend a lot of time making their own effects. The editor would be like the current one, or you could easily design a more advanced wizard based on the current one. In addition, they could use the fireworks database.
Creative Edition : This would be for us who wants the advanced controls to create our own effects. There are already several users who recreate real effects. I personally try to get the timing, rise height, burn time, look and so on correct. Not having precise control of star sizes and being able to adjust the physics often makes it impossible to make an exact recreation. I also find that sometimes I can’t really make an effect and must attempt workarounds to approximate it. I think this is a shame. Especially now when we have 3D worlds and water.
Pro Edition : The pro users want a very fast way to create their inventory. A more advanced wizard like mentioned for the basic edition could do this. If the effects have keywords, you should be able to simply type a description of the effect and have it made automatically. If metadata was added for item code and manufacturer in addition to the name, professionals could easily and simply download their inventory from the fireworks database, premade by the creative users.
This way the three editions would be distinct. Obviously, they have their hands full with the current beta, but maybe a thought for a later date. Are there other users out there who would like more options in the effect editor?