I’ve recently updated my sim to the latest version and there is bug on crossettes when a tail is added. * Without a tail, crossettes perform as expected and look appropriate. However, once a tail is added the physics goes haywire, and the crossettes expand outwards very far and at an increasing speed. It is very bizarre. If the tail is removed the crossette returns to normal behavior.
These two pictures are of the same effect, the second picture is with only tails added to the crossette, and no settings adjusted for the tails.
*I’ve come back and updated the post. I’m discovering that this bug is fully attached to tails, seemingly when they are the very last item listed in an effect’s sequence. Tails that are part of an effect, but are not the very last item are unaffected.
This physics bug carries over to fountains that have tails as well, and the particles continue to accelerate all the way to space.
to all these already named problems, there is also a sound problem with crackling in the show creator also in rendering. if i use more than one or a cake with a crackling item in it, the sound goes straight through all the timeline it doesnt stop and if i render ia video its there too
Can we talk about one of the features I am ABSOLUTELY in love with? Microstars. You can make some virtual smoke with it; it is a HUGE game changer. Like, have you seen how GOOD this Dahlia looks now with the glow effect and the tails? It looks much more realistic!
If I have to give my feedback, I think the glow can sometimes be a bit overwhelming. Is there a slider to turn it down (or up!) planned for the playback or for the rendering? In the example below, I think this is too much glow for a kamuro finale… It looks great, but perhaps too majestic!
I realize I might be asking to much here, but if there was a size slider for the microstars rather than three options it might be even better since they would be extremely flexible.
Sorry for all the excitement here, maybe it does not strictly belong to feedback, but I found out that it is possible to customize the Microstar size further via file editing! It takes a bit of trial and error, but by editing the you can fine-tune the effect. This makes me super hopeful for a slider!
here’s a comparison:
Microstar size “medium” StarSizeFactor 0.55
The effects components are 3 stacked layers, with two ones being slow strobing (to simulate a gradual ignition of the kamuro compound) and a normal, gold one.
Actually, you can use the particle size slider if you selected Sparks type then set the particle size to 30%, after that select Microstars_Medium type.
Thats interesting, after the latest update i have the problems, that some of my single rows didnt have comets, i want to take a screenshot of it but there are all black and now i cant see my show, sound is there but the frame where the show should be is Black!
Hopefully there will be one-third and quarter peony, as well as ghost shells, motors, hummers, wolves, and other effects to be added during the beta test! And by the way, thanks, Mangmod!
Im talking about the balls not flames.
That pink balls or coments, see picture^^
Otherwise here another example, evrything what is blue is gone in the latest version.
It wasn’t in the version before the latest version.
It’s also gone in the firework edite.
Meaby also a good idea to select ALL the positions in the show.
And move them to a good area, like what u have in the 3D world.
Moving you’r building to a area where you wanted it.
Bc now i need to put the positions one for one moving to another location.
And that takes alot of time in my opinion.