About the motion blur. The motion blur and increased light intensity have done wonders for the look of fountains. However, they need to be unrealistically large (The default has a height of 45 meters). Would it be possible to adjust the gravity and drag for fountains? It should have the look of the default but generally most fountains are between 1-5 meters. Maybe adding a slider to increase/decrease the drag?
Will there be some documentation released for the new version. There are different things I am unsure about. For example, what is the diameter setting for under mines? It doesn’t seem to do anything. What is the quantity and caliber setting for under the “Change type or caliber”?
welcome to the FWsim community forum. Please try again in the latest beta, version number .312 (or higher, if you read this post later). I believe this problem has been fixed in that version, please let me know if it’s also fixed for you.
I just updated to the latest beta version (yesterday’s or today’s one) and the software crashes at startup. I tried to load up the demo files rather than making it load the latest file, but it crashed again. The error log throws me a NullReferenceException type of error. How can I download the version previous to the newest update?
The crash doesn’t happen anymore, although, with the latest beta, I noticed the software automatically adds explosive bursts. Is it possible to have a toggle per explosion so it doesn’t appear in some cases? For example, here I am using a cake to simulate a vertical-spreading stutata with a shell-of-shells system, but as you can see the explosions in the middle are “ruining the magic”
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It’s great to have this feature for making quick shells but sometimes it can get in the middle. If possible, could there be a toggle to enable/disable the mortar firing? I would like to disable it along with the sound of it in some cases - or if I want to make a custom-looking firing burst -
EDIT: Has the fireworks category tab been removed in the firework editor, in the File panel? I cannot find it anymore and I use it often to divide the various fireworks by specific types (for instance: shells of a company, small cakes, large cakes, etc.)
When creating a new effect, I cannot select explosion sparks as a tail for stars. The files are there, I’m just not able to use them.
Also, when choosing the microstars, the particle size slider from the spark tails is taken into account while the slider is not visible. So to change the particle size of the microstars, you have to switch to sparks again, change the slider, go back to the microstars. I think the slider should just be there when a microstar tail is selected
@fy1vo51 and @Henrik , thanks - problem fixed in update .320 which will be released shortly.
This is intentional, because we are now using those “explosion sparks” components for internal purposes. They are added automatically to explosions. If you want to use them yourself, please follow these steps:
find the component file
make a copy and change the filename to something else. You can put the copy inside Documents → FW-Sim → Effect Components.
open the file with a text editor
find the and lines and change it to something else
Thanks, we changed this now so that the slider only works for sparks. I realize that this now removes the option to gradually adjust the size of Microstars. If this is a problem for you, please send me a private message and we’ll talk about it again.
The Microstars tails are both in the same size, not from specific values and the problem is I can’t even resize them in the Effect Editor. I thinks it’s really better to add a slider to change size to all of type of tails.
Some few questions:
Is Sunset will be set as default when creating new show?
How can I remove explosions sparks from specific effects?
I second @fy1vo51 's post, I finished updating now and due to the microstars size being changed the whole effects look more… “dense” and break a lot of things, potentially removing possibilities of fine-tuning. If I had to say, the pre-patch version looked better - simply because their size was editable.
For instance, here’s the same cake before and after the latest patch:
BEFORE patch:
AFTER patch:
Please really reconsider enabling the slider as this option really improves the experience for creativity and immersion.