Hello everyone,
I have a few points of interest for fwsim and maybe you guys have some too.
Everyone knows that FWsim is one of the most famous fireworks simulations in the world.
Everyone also knows that the FWsim support team is ready to help you quickly, that’s all good and I’m not going to pay any attention to that.
But I’ve been seeing questions coming from water reflection for 3 years, anyone have any idea where that is or what update it is, will it come at all or will it be pushed aside.
I personally think it can cause lagg or it’s too much work for the development team behind the scenes.
Same about the smoketails it seems much more realistic to me to add water reflection and smoke tails to tail for exporting to prevent lagg.
Maybe it’s an idea for a test like in 2020.
I see that many people also get other ideas such as stage building lighting technology, it seems very cool to have that in FWsim.
But I think that will take a very long time, especially for the HD and development of the lights.
In addition, this is of course not hate against fwsim but I sometimes just wonder.
Now the part about smoke and buildings.
I’ve noticed for a while if you have a building or something else and you put your fireworks/position behind the object and you have smoke on with the export you see the smoke through the building.
This looks weird and unrealistic.