I’m having trouble with lighting 3D models in Fwsim since the new lighting update. I used to use the Bengal Flame for this (located behind the building) but now it does not light the model nearly as much as before. I tried putting them in front as well, but that didn’t help either. Is there another way to have control over lighting 3D models and make the light brighter?
Here is an sample screenshot image from the main editor showing one of the brightest parts of my show. This used to be much brighter and the “height” of the bengal flame was much lower as well. Keep in mind, the 3D Models in the show are not mine; they’re modified designs from the sketchup 3D warehouse. Background is a screenshot of my theme park in NoLimits 2.
Hey, @Lukas I came through this thread hoping to find a similar solution. Unfortunately, I tried the user file fix but it just didn’t provide enough light for my model. What would really be great would be just some generic floodlights or a static position spotlight to aim at models to light them up.
Also would be nice to have control over the duration, color, brightness, fade in/out speed, and opacity %. This coupled with my wishlist that I posted a while back, I’d pay a lot of money for a program that could do all that. @Lukas please don’t feel pressured to do all this, just jotting down and brainstorming stuff that’d be cool to have.