I have some new special effects components and features that needs to be implemented on FWsim in the future:
- Go-Getters
- Twisters
- Shimmering Stars
- Realistic Spinning Ascent Effect
- Improved Realistic Whistle
- Strobing Ascent Star
- Hummers
- Improved and Animated Realistic Launch Flame Effect (Shells, Mines/Comets)
- Flying Fish
- Improved Realistic Tourbillon/Farfalle Effects
- Realistic Glowing Stars
- Blending Stars Vector
- Wind Feature (Controls stars and tails)
- New Rockets Sound Effects
- Using stars as tails
- Colored Smokes Effects (Smoke Trails to Stars, Ascent Smoke Effect)
- Framerate Slider on Video Export Dialog
- Option to disable explosion smoke
- Option to disable launch smoke
- Willow Effect
- XXLarge Stars
- Live Preview while scrolling backwards
- Ghost Shell
- Sound Effects Mod (For Advanced FMOD Users)
- Programmable Crackling Effect (Force Speed, Drag Speed options)
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Love all this. If you don’t mind, could you copy this and put into the thread “Special Effects That Would be Cool to Have in FWsim”? There’s a whole bunch of stuff there and it would be nice to have everyone’s ideas in one thread.
2 Likes
Instead of another star size I would prefer to have a slider for the size of stars, like there is for sparks. It seems like a much simpler solution.
For the realistic glowing stars (as well as other suggestions), I think you would have to rewrite the graphic engine to use HDR rendering. So that will probably not be until FWsim 4. I imagine that is some years into the future.
With things like go-getters, flying fish, improved tourbillon, and farfalle I think it comes down to how FWsim is structured and the capabilities of the particle system. I can do these effects in RCT3 so they are all possible, but I developed my own system to structure effects in that limited and very laborious framework.
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