Is it possible to make a shell of shells explode vertically?

Hello everyone. Recently I have been wanting to replicate Italian stutata shells and I noticed that one of the key traits in many of them is that the cylindrical shell detonates in a mine shape, vertically-directed. The question is: Is it possible to replicate this behaviour somehow in FWsim? I tried the “Rotate” function to force it to stay vertical but without any success. Perhaps, if not yet implemented, could it be possible for having an option to keep the desired direction, or a range of randomness? I guess from a coding standpoint there is a random roll/seed to determine the direction of a mine when in the air, so perhaps it could be possible to “skip” this roll?
The picture below should illustrate what I mean, on the left the desired situation and on the right what often happens with mine-shaped shell of shells.



this is currently not possible. Could you link one or several videos of real effects that show this behaviour? (Just to make sure I understand what you want as precisely as possible)

Best Regards,

Thank you for the reply. Yes, here are a few examples. (Timestamp 1:12) (Timestamp 8:10) (Timestamp 0:07)

Hope they are useful!

Thanks! I have taken a note of this request and will post here when we have news.


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